Learning Object Editor

The Learning Object Editor allows you to provide information relating to each Learning Object in the Unit of Learning (UoL). The Learning Object Editor is shown when a Learning Object is selected in the Environments Editor Panel. For information on how to add, delete or rename a Learning Object, please refer to that section.


The Learning Object Editor Panel

Type The type of Learning Object. Can be Knowledge Object, Tool Object, or Test Object.
Visible Initial visibility attribute.
Metadata Add Metadata for the Learning Object.
Class The class attribute refers to the value of class attributes available in learning-design or content elements. Contains a CDATA string. Multiple class names must be separated by white space characters.
Parameters Parameters to be passed during runtime.
Resource Items Resource(s) for the Learning Object. See Referencing Resources for information on how to reference a Resource.

 

See also:

Environments Editor Panel